Welcome to Avaleur, a medieval fantasy roleplay site where anything is a possibility. Face bandits, or knights. Work your way up to become part of Avaleur's castle, or try your luck at being a thief. Own a shop, be a guild master, start a family. The possibilities are endless.
Post by Namari Lovelle on Feb 21, 2012 17:15:03 GMT -5
So, I finally realized that I'm being stupid. I've always known a kingdom was a bunch of city's and villages put together to form one large sort of 'empire' (( best word I have for it )) that was ruled by one larger city.
With that, I was wondering, would it be interesting that after a while Avaleur starts to slowly become a kingdom? So there would be another category probably labeled 'The Kingdom' and a bunch of small cities and villages under it. The cities would all be classified differently, like a town of farmers, or thieves, or warriors, etc. It would be slow and fairly gradual. I just thought the idea would be interesting.
So, what is your opinion? Should we have Avaleur become a kingdom?
I like this idea much! Lol I think it would be cool and possibly may be a good idea to have each knight be 'assigned' to a certain area. If they are small then maybe a few. Just an idea. But I think it's a great idea without attaching mine.
It would be a good thing, yes. But the downside is that many people who are knights may not have ample time or too many accouts to accurately keep up on their assigned areas, especially if it's a couple knights and area. That might mean that someone with, say, three or more accounts may end up having to cover four areas at once, while rping in all the other threads that they've gotten themselves all tangled up in. Plus, it'd have to be run like a kingdom. What's a kingdom without natural resources? There'd have to be a lot of farmland, who are you taking the land to make a kingdom from, good access to a river or other source of fresh water, steel mines, marble and stone quarries to build everything, aquaducts to bring water to the city and towns, and etc and so on. I mean, this isn't neccesary, but if most of these things weren't included then it'd be a very unrealistic kingdom.
Nobody know what weapons World War III will be fought with, but World War IV will be fought with sticks and stones. -Albert Einstein
That is a good point as well. But in the town's description you could say what exactly they brought to the kingdom (Mines, water, farmlands, etc.) that might solve that problem a bit. I mean i know hollow has mines and littlebay has farms so you could include that in their discription and if you wanted to rp in something that the towns offered you could just do that i suppose.