Post by Namari Lovelle on Jul 6, 2012 20:46:03 GMT -5
NOTE: When choosing classes, pick one to three! You can have no classes, being a child or such, so if that is the case say N/A. If you only have one class, you are powerful in that class. The more classes you have, the weaker they all are. If you have two classes you are really good at them. Three, and you are good at them. Which classes you put from left to right are how powerful they are. Left being more powerful than right.
Warrior-
A class of war, warriors are skilled in weapons and battles. The weapons they are skilled with are all close-range weapons. Warriors often make the best knights.
Mage-
A class of sorcery, mages are skilled in magic. Mages have different skills in magic, whether that be fighting, destruction, traps or such. They are not healers, unless you pick the healer class.
Thief-
A class of stealth, thieves are skilled at silence and stealing. They are quiet, and love to break into homes or pickpocket a passerby. They are light on their feet.
Archer-
A class of aim, archers are skilled at the practice of a bow and arrow. They are good at aim, and are not only skilled at bows. Any long-range weapon is a skill they own, though bows are harder to use than needles or daggers.
Assassin-
A class of silent killers, assassins are skilled at killing while undetected. Whether they attack from a distance, or attack up close, they tend to do their jobs efficiently, and with as little evidence towards them as possible.
Hunter-
A class of talent, hunters are skilled at tracking and killing. They make skilled beast hunters, even bounty hunters at points. For this class it is recommended you have the archery class, unless you are a hunting species.
Healer-
A class of health, healers are skilled at helping others. Healers use magic, or regular skills to heal others. You need supplies to heal without magic. To heal with magic, you must also pick the mage class.
Fighter-
A class of speed, fighters are skilled in hand-to-hand combat. They rely on body parts to damage their opponent. Usually wears little to no armor, making them fast, but more susceptible to damage.
Warrior-
A class of war, warriors are skilled in weapons and battles. The weapons they are skilled with are all close-range weapons. Warriors often make the best knights.
Mage-
A class of sorcery, mages are skilled in magic. Mages have different skills in magic, whether that be fighting, destruction, traps or such. They are not healers, unless you pick the healer class.
Thief-
A class of stealth, thieves are skilled at silence and stealing. They are quiet, and love to break into homes or pickpocket a passerby. They are light on their feet.
Archer-
A class of aim, archers are skilled at the practice of a bow and arrow. They are good at aim, and are not only skilled at bows. Any long-range weapon is a skill they own, though bows are harder to use than needles or daggers.
Assassin-
A class of silent killers, assassins are skilled at killing while undetected. Whether they attack from a distance, or attack up close, they tend to do their jobs efficiently, and with as little evidence towards them as possible.
Hunter-
A class of talent, hunters are skilled at tracking and killing. They make skilled beast hunters, even bounty hunters at points. For this class it is recommended you have the archery class, unless you are a hunting species.
Healer-
A class of health, healers are skilled at helping others. Healers use magic, or regular skills to heal others. You need supplies to heal without magic. To heal with magic, you must also pick the mage class.
Fighter-
A class of speed, fighters are skilled in hand-to-hand combat. They rely on body parts to damage their opponent. Usually wears little to no armor, making them fast, but more susceptible to damage.