Welcome to Avaleur, a medieval fantasy roleplay site where anything is a possibility. Face bandits, or knights. Work your way up to become part of Avaleur's castle, or try your luck at being a thief. Own a shop, be a guild master, start a family. The possibilities are endless.
Post by Namari Lovelle on Feb 26, 2012 12:58:28 GMT -5
To create a guild, you must ask permission. You can not create a guild that is too similar to an already existing group.
There can be 9 guilds at a time. 3 bad ones, 3 good ones, and 3 neutral ones. For example, a group of criminals is a bad one. The knights are a good one. A group of circus people is a neutral one. In the guilds there are rules, created by the creator of the guild. Leaders of the guilds might assign tasks to members. In a guild you must follow the rules, or you can be kicked out. You can not join a guild without the permission of the leader(s).
Certain guilds do not count as guilds within the 9 guild limit. The Knights and Council, as per example, are not.
Guilds must be active. If they are not up in activity, then they might be asked to forfeit having a guild. Since there can only be 9 guilds, that leaves the option of others owning a guild. You will be warned before this happens.
For major plots that affect Avaleur, you must PM me or you risk losing the ownership of your guild.
Fill out the form below and send it to me via PM. Then, if I approve, I will send you the template to fill out and post below.
Guild Name: Guild Leader(s): Description: Sub-Board Names: ((Maximum is 3)) Sub-Board Descriptions: Plot Intending to Have: Where Guild's Main Base is:
These are what each colour in the title means: RED is a bad group GREEN is a good group PURPLE is a neutral group GREY is a guild that does not count within the limit.
Last Edit: Aug 12, 2012 10:40:06 GMT -5 by Namari Lovelle
Post by Namari Lovelle on Aug 4, 2012 10:21:11 GMT -5
THE KNIGHTS
Description:The people who guard the town, the knights are the head of the guards of Avaleur. They are ruled by the king or queen, and follow the king/queen, and the hand of the king/queen. The knights usually specialize in a certain thing, from one thing to three. Some have similar, or the same specializations, but all are useful to the team.
Location: The Castle, the Knights Tower
Rules:
Thou shall not participate in crime
Thou shall do justice
Thou must be recommended to join
Thou shall follow the law
Thou shall protect thy kingdom
Members King/Queen: Queen Namari Lovelle, specializes in overall swordplay Hand of the Queen: Roland Longfellow, specializes in strategy. Knights: Walter Grace, specializes in destruction and negotiation. Squires: Simon Danvers Pages: N/A
Requirements to Join: -You have to be recommended by at least one knight -The king/queen or the hand must approve of you joining -You must have a clean record -There can be a maximum of twenty knights, excluding the king/queen -However many knights there are, there can be squires, as long as the added up number of squires and knights does not exceed twenty. -Squires train under a knight that has chosen them. Pages train to get ready to become a squire -Must be at least 18 to be a knight, 14 to be a squire, and 10 to be a page.
Last Edit: Jul 23, 2013 13:08:40 GMT -5 by Namari Lovelle
Description: A guild of crooks, assassins, pirates, and the rest of the like. The guild sends out hits ranging from stealing artifacts to killing possibly public figures. Generally, but not always, these tasks have a bigger meaning than getting rich or killing an enemy. They normally are designed and planned to better society or protect others. Examples would be killing of a corrupted judge or maybe even a traitorous knight.
Location: Deep within the forever caves. The Stone Temple
Guild Doctrine: - Assassinations, thievery, raids, and other things of this natural will be done strictly following guild doctrine. - The things states above are done for a higher purpose. Meaning, it is not for self gain or self satisfaction, instead benefits society in some way more than it hurts it. *some exceptions may apply* - Training is open for everyone and encouraged that everyone partakes in it, but misuse of the training area or misconduct in the area such as fighting 'for real' rather than for training is forbidden. - All merchandise is to be held, tested, distributed, and sold by only the selected members. - Jobs are a privilege not a right. They will be given to those who are adequate for them. - Breaking of the rules will result in either high watch by other members, or likely a expulsion from the guild. - The guild masters may bend these rules. In such instances the reasons for it may be explained but do not have to be explained.
Guild Masters: •Kyle •Enoch Second in command: None at this time and no title has been determined at this time. Members are split into groups determined by their specialties. It is possible for them to be involved in several: Thieves: •Kyle •Dani •Michone Assassins: •Kyle •Enoch •Sicarius Raiders: •Depends on situation • Black Market Dealers: •Kyle •Enoch •Ivil Scouts: •Kyle •Ri'saad Undetermined: •Dax •Sophia
Requirements to Join: -Must be invited by a master. Recommendations from other members is always helpful. -It is unlikely your character will be invited unless the reasons for their crimes is somewhat justified. You may be contacted for a job without being a member, this is quite unlikely however. -No real age limit, crime starts early unfortunately, and without guidance they could wander onto a very dark path.
Post by Namari Lovelle on Aug 18, 2012 0:15:04 GMT -5
COUNCIL
Description: The council are advisers to the King or Queen. Some are part of the knights, others are sages to the castle. Not all knights must be a part of council. Likewise, you do not have to be a knight or sage to join, all that is needed is to be accepted into the council by the King or Queen. They discuss other kingdoms and cities around them, they fix problems within the city. They have no set leader, only the King or Queen.
Location: Castle- Council Room
Rules:
All suggestions are not set in stone, the King or Queen may still decide what is used or not
There can and will be debates, but yelling at or offending other council members is prohibited
You will not physically fight with one another
Members King/Queen: Namari Lovelle, Queen of Avaleur Council Members: Walter Grace, Knight of Avaleur Roland Longfellow, Knight of Avaleur
Requirements to Join: -You must be invited to join, whether you be a Knight, Sage or civilian -To be a Sage you must be a part of council -You must have undying loyalty to Avaleur, and the will to help her succeed -You must be a citizen of Avaleur -If you have the requirements, feel free to PM the king or queen asking about your character becoming part of council
Description: More like a club, the Hunters are generally those that have a true passion for hunting and gather to talk of their experiences or go on group hunts and such.
Location: The upper story of Jordan and Roland's shops is the official headquarters. The room has a round table and is decorated with furs and some trophies from the hunts. There is also a sanctioned off hunting ground for only members in the small town of Riverbed.
Rules: -No hunting humanoids -No poaching endangered animals or creatures seen as friendly or domestic (Exceptions being for protection) -No hunting for just parts of the creatures, the ‘leftovers’ must be either sold or used in some other way -If a new creature is discovered it is your responsibility to capture and bring it back to the study center in Riverbed, unless unable, then bring the creature back dead is acceptable.
Members Title Of Leader/Title Of Second in Command: Everyone who joins has a say but those who have been their longest and the more experience generally have more respect and pull in gatherings.
Description: The Magus Association is a gathering of magic users banding together to further study into the arts of magic and devines, discover where it came from, and how to use it to further better the life of all creatures and the world they are contained in. It will offer not only classes but also as a job base for all mages within. You will have the choice to attend classes to further your studies in your school of magic and increase your power or just join to accept contracts assigned from the other guilds requesting mages or healers or conjurers for their adventures. Here all magic users have a home and a family aswell as a job.
Location: Mages Tower within the city
Rules:
Members Title Of Leader: Meryl Title of Second in Command: None yet members: Dante
Requirements to Join: -Must be a magic user of some kind, this means being deeply rooted to one of the magic catagories or uses and relies heavily on a magic item(weapon or Armor) -Received a recommendation by another Teacher or Guild leader. -Be recommended by the queen or her council to the school.
Last Edit: Mar 19, 2014 20:49:59 GMT -5 by merlinus